New Book Simplifies Learning the Basics of 3d Modeling
3ds Max Resource with Complete Step-by-Step Tutorials Optimized for Learning
East Greenwich, RI – Learning to model 3d assets for video games can often be a confusing, complicated process due to the existing obstacles created by incomplete textbooks and tutorials. To help students and readers overcome and break through those existing learning barriers, Bill Culbertson, Associate Professor at New England Institute of Technology has authored a new textbook titled “3ds Max Basics for Modeling Video Game Assets, Volume One.
Targeting readers seeking to learn 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises. Working through the book, readers create a medieval castle environment. creating modules for a medieval castle environment. The chapters are written in a simplified, logical progression, optimized for learning at a beginner’s level. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects and the accompanying exercises, the modeled environment is exported to the Unity 3D game engine for use in a real game environment.
“Readers will be especially satisfied to see the culmination of their efforts in an actual game environment that they can run around in and embellish,” said Culbertson. “Having used a number of challenging resources over the years in teaching the 3ds Max software program, I set out to create a complete resource that does not skip steps and explains the reasoning and purpose of the steps taken. We are using the textbook in our university classes with great success. Students are engaged and actively learning.”
Along with the text book there is an accompanying web site with a blog for questions, notes, and corrections. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.
The newly released title is available from the publisher, CRC Press and on Amazon. Volume Two, set for release in June of this year, will cover the basics of character modeling, rigging and animation.
About the Author
As the founder of Whooplah LLC, Bill is committed to creating family-fun entertainment that helps parents meet and exceed their parenting goals. An experienced video game designer and developer, large-scale video game environment portal, Pollywog Pond, for early learners was recently nominated for the 2019 Kidscreen Award “Best Video Game – Original.” As an Associate Professor at New England Institute of Technology, teaches 3d modeling, animation and video game design in the nationally ranked Video Game Development and Design department. Culbertson began his career as an industrial designer in Research and Design at Hasbro. Within a short time, he was made Director of Sculpture, guiding such popular toy lines as the GI Joe, My Little Pony and others. As a freelancer, his clients include Disney, Henson, Sesame Street, Nickelodeon and others. Culbertson has also completed a number of public art projects around the world including the recently installed Jim Henson Memorial in Hyattsville Maryland. His works can be viewed at www.whooplah.com
Contact: Bill Culbertson
Phone: (401) 486-6341