Virtual Reality Is Where the Internet Was 20 Years Ago
The Future of VR
Gaming is already a force within the global market, pulling $160 billion in revenue as of 2020 with a +9.3% year-on-year increase. The number of gamers worldwide are only rising and are expected to exceed 3 billion by 2023. With VR evolving at its current rate, movie nights or game nights could eventually turn into cyber nights, a new norm for those under 35. Games would no longer need to be marketed towards one group or identity, and would enable a more casual audience to approach virtual worlds without the traditional complexities. For more experienced audiences, this would be a new immersive way to play their favorite franchises.