Top Gamification Trends to Look Out for Gamification is not a new process, but the buzzword has recently gained overwhelming popularity. With diminishing engagement and retention rates, and a downhill trend in customer attention span, gamification is a timely antidote to these instances. Today, … [Read more...]
Business Gamification Market Overview, Growth Forecast, Demand and Development Research Report to 2025
Business Gamification Market Overview, Growth Forecast, Demand and Development Research Report to 2025 Gamification is a business tool that represents a whole new direction in achieving the goals you set for your company. Because gamification is a tool that small businesses can easily implement to … [Read more...]
Coronavirus: Is virtual reality tourism about to take off?
Coronavirus: Is virtual reality tourism about to take off? In the absence of travellers, tourism boards, hotels and destinations have turned to virtual reality (VR) - a technology still in its relative infancy - to keep would-be visitors interested and prepare for the long road to recovery. What … [Read more...]
Virtual Reality Games Market with Potential Impact of Coronavirus (COVID19), SWOT Analysis, Risk Analysis, and Forecast by 2026
Virtual Reality Games Market with Potential Impact of Coronavirus (COVID19), SWOT Analysis, Risk Analysis, and Forecast by 2026 This versatile composition of research derivatives pertaining to diverse concurrent developments in the global Virtual Reality Games market is poised to induce … [Read more...]
Serious Games Market: Know about Impact of Covid-19 by Top Companies
Serious Games Market: Know about Impact of Covid-19 by Top Companies KTM Advance, Triseum LLC, BreakAway Games, IBM Corporation, MPS Interactive Systems, Bedaux Serious Games, and more The latest research report on the “Serious Games Market – Industry Analysis, Market Size, Opportunities and … [Read more...]
Why neural networks struggle with the Game of Life
Why neural networks struggle with the Game of Life This article is part of our reviews of AI research papers, a series of posts that explore the latest findings in artificial intelligence. The Game of Life is a grid-based automaton that is very popular in discussions about science, computation, … [Read more...]
eBook Release: What Is eLearning Gamification?
eBook Release: What Is eLearning Gamification? Understanding The Value Of eLearning Gamification They say never grow up and it’s so true. This quote has been always in my mind, forever. People tend to lose their colors when they stop engaging in games and playing. We might grow in age, but our … [Read more...]
Pushing the case for serious games
Pushing the case for serious games In July, GamingMalta participated in the 2020 Games for Change Festival (G4C), held virtually for the very first time. This annual, international event explores how video games and immersive media can foster resilience, connectedness and well-being, and draws … [Read more...]
Virtual reality is booming in the workplace amid the pandemic. Here’s why
Virtual reality is booming in the workplace amid the pandemic. Here’s why Once again the era of virtual and augmented reality might be upon us. After years of promises and false starts, Covid-19 has driven a record number of workers remotely and could finally usher in their regular use of VR and … [Read more...]
NCS Announces 2020 Modeling & Simulation Hall of Fame Inductees
NCS Announces 2020 Modeling & Simulation Hall of Fame Inductees Orlando, FLA. -- The National Center for Simulation (NCS) announced three new members for induction to the NCS Modeling and Simulation Hall of Fame. Dale P. Bennett, a retired Lockheed Martin executive who was a driving force for … [Read more...]
Must Read AR/VR Books in 2020
Must Read AR/VR Books in 2020 Broaden your horizons with these top-rated AR/VR books covering various aspects of content creation and technology impact on our lives. Reading AR/VR books is one of the best ways to keep in touch with the evolution of immersive technologies. These books are great … [Read more...]
U.S. Becomes Top Buying Country Worldwide for Game-based Learning
U.S. Becomes Top Buying Country Worldwide for Game-based Learning Surge in Corporate Purchases Drives Revenue Total Past China Sales ORLANDO — The U.S. has become the top buying country for serious games, according to a new forecast report done by analyst firm Metaari. The rapid growth rate of … [Read more...]
National Center for Simulation Awards $10,000 in Scholarships; Expects to Exceed $35,000 by Summer’s End
National Center for Simulation Awards $10,000 in Scholarships; Expects to Exceed $35,000 by Summer’s End Orlando, Florida. The National Center for Simulation (NCS) announced the award winners for the 2020 NCS Henry C. Okraski scholarships. Ten graduating high school students from Orange and … [Read more...]
AR and VR: The Future of Work and Play
AR and VR: The future of work and play? Virtual reality and its more outward-looking cousin augmented reality are set to transform both entertainment and employment, but it's still early days. Virtual Reality (VR) and Augmented Reality (AR) are often mentioned in the same breath, but there are … [Read more...]
South Australia Introduces New Rebate For Video Game Development
South Australia Introduces New Rebate For Video Game Development South Australia’s government will allow video game developers to apply for a 10 percent rebate on production expenditure, a first for taxpayer-funded video games support in Australia. The rebate is an extension of South Australia’s … [Read more...]
Casual To Serious: The Effects of The Lockdown on Gamers
Casual To Serious: The Effects of The Lockdown on Gamers As we self-isolate, we are seeing an increase in both participation and viewing in gaming. Reports from Verizon show gaming usage went up 75 per cent in the week after quarantine went into effect (Verizon Usage Report, March 2020), and on the … [Read more...]
GLF Live with game designers Elizabeth Newbury and Alan Gershenfeld
GLF Live with game designers Elizabeth Newbury and Alan Gershenfeld Live discussion on the growing genre of climate games Games are some of our most effective teachers. They pull us into their small worlds with the enticement of entertainment and of winning, teaching us their own particular rules … [Read more...]
Free Webinar on the 2020-2025 Global Serious Game Market on May 20th
Free Webinar on the 2020-2025 Global Serious Game Market on May 20th Sam Adkins Presents Key Findings from the New Worldwide Game-based Learning Market Report by Metaari Sam S. Adkins will present key findings from the new Metaari (formerly Ambient Insight) report called "The Worldwide 2020-2025 … [Read more...]
Request for SBIR/STTR Phase I Proposals Addressing COVID-19
Opportunity for Developers: Request for SBIR/STTR Phase I Proposals Addressing COVID-19 The Division of Innovation and Industrial Partnerships (IIP) of the Engineering Directorate invites US-based small businesses to submit Phase I proposals focused on the development and deployment of new … [Read more...]
Serious Games Market Survey On Emerging Opportunities
SERIOUS GAMES MARKET SURVEY ON EMERGING OPPORTUNITIES BY 2023 TOP KEY PLAYERS: BREAKAWAY, LTD., DESIGNING DIGITALLY, INC., DIGINEXT, IBM CORPORATION Serious game is a game-based initiative designed for training and education, which are other than pure entertainment. These kinds of video games are … [Read more...]