Genius Foundation Awards $300,000 To UCF Interdisciplinary Health Research The award, which is the first major gift to UCF’s Academic Health Sciences Center, will support eight interdisciplinary faculty research projects. Eight interdisciplinary faculty research projects — on health topics … [Read more...]
The Dark Side of Health Gamification
The Dark Side of Health Gamification The use of gamification by businesses and consumers has become widespread. It's more visible in the digital health arena, but there are hidden dangers for users. Gamifying our lives may seem like an easy way to motivate ourselves and others toward healthy … [Read more...]
Training the Older Brain in 3-D: Video Game Enhances Cognitive Control
Training the Older Brain in 3-D: Video Game Enhances Cognitive Control UCSF Study Finds Brain Training Game Effective in Improving Multitasking Skills Scientists at UC San Francisco are reporting that they have found a way to reverse some of the negative effects of aging on the brain, using a … [Read more...]
AppliedVR Taps Curebase to run At-Home Clinical Trials Testing VR for Pain Treatment
AppliedVR Taps Curebase to run At-Home Clinical Trials Testing VR for Pain Treatment After clearing a major regulatory hurdle to use its virtual reality treatment for chronic pain, AppliedVR is now planning to run multiple VR therapy clinical trials from patients' homes. Curebase, a company that … [Read more...]
The App Helping you Assess Lung Health
The App Helping you Assess Lung Health Med-Tech Innovation News spoke to Iulian Circo and Joe Brew, co-founders of Hyfe, about its continuous monitoring technology for lung health. Hyfe was founded in early March 2020, in response to the emerging COVID-19 pandemic. The team - which is global and … [Read more...]
Gamification May Benefit Heart Patients; and Much More
Gamification May Benefit Heart Patients; and Much More Gamification Interventions May Help Economically Disadvantaged Adults at Elevated Risk for Major Adverse Cardiovascular Events The findings of a new study indicate that a gamification intervention may benefit economically disadvantaged adults … [Read more...]
This Teenager Is Developing a Video Game That Assesses Your Mental Health
This Teenager Is Developing a Video Game That Assesses Your Mental Health Rasha Alqahtani, an 18-year-old from Saudi Arabia, is determined to help her peers learn about their anxiety—in the wildly popular setting of ‘Minecraft’ At one point last year, high schooler Rasha Alqahtani had finals … [Read more...]
Elemeno Health Provides Mobile Microlearning Platform to Pacific Neuroscience Institute, Equipping Staff with Leading-Edge Training Tools
Elemeno Health Provides Mobile Microlearning Platform to Pacific Neuroscience Institute, Equipping Staff with Leading-Edge Training Tools OAKLAND, Calif. - Elemeno Health, the developer of a proprietary cloud-based solution for frontline healthcare teams, today announced that it will provide its … [Read more...]
The Prospects of Augmented and Virtual Reality in The Healthcare Sector
The Prospects of Augmented and Virtual Reality in The Healthcare Sector The incorporation of augmented reality (AR) and virtual reality in the medical field has been on the rise for years now. Once mostly associated with the gaming industry, over the years more and more companies have worked … [Read more...]
A Yale Doctor is Using a Video Game to Fight the Opioid Crisis
A Yale Doctor is Using a Video Game to Fight the Opioid Crisis As drug-related deaths have spiked across the United States in recent years, doctors seeking to curb that surge are getting an unlikely new tool: a video game. The game, titled “PlaySmart,” was developed by Lynn Fiellin and funded in … [Read more...]
UAB Takes Medical Simulation Training on The Road
UAB Takes Medical Simulation Training on The Road It might look like a typical 38-foot recreational vehicle on the outside, but the inside paints a different picture. This is a sophisticated medical training tool. The Alabama Rural Health Collaborative and SimUAB® Mobile Simulation Lab brings … [Read more...]
Apple Health Possibly Coming To Oculus Quest
Apple Health Possibly Coming To Oculus Quest With the popularity of VR fitness on the rise, rumors swirl about a possible collaboration between the two companies. According to a new report by Bloomberg, Facebook may be working with fellow tech giant Apple to bring the Apple Health platform to … [Read more...]
New Report Aims to Improve VR use in Healthcare Education
New Report Aims to Improve VR Use in Healthcare Education A new report that could help improve how immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) are used in healthcare education and training has been published with significant input from the University of … [Read more...]
Healthcare Gamification Market Revenue to Cross USD 65.1 Bn by 2027
Healthcare Gamification Market Revenue to Cross USD 65.1 Bn by 2027: Global Market Insights Inc. APAC healthcare gamification market valuation will reach USD 21.5 billion by 2027 due to the mounting use of games to improve health behaviors and supporting the delivery of care. SELBYVILLE, Del., - … [Read more...]
Modern Technological Trends in the Health Care Sector
Modern Technological Trends in the Health Care Sector Technological innovations offer a lot of advancements in the healthcare field, especially as we are looking for more personalized and effective treatments. From artificial intelligence technology to virtual reality technology and many other … [Read more...]
Video Games Could Hold Untapped Potential in Treatment of Mental Illness
Video Games Could Hold Untapped Potential in Treatment of Mental Illness Think video games are just entertainment? It might be time to take a second look at this popular hobby. A new paper suggests that video games might hold the key to providing affordable, stigma-free mental health treatment … [Read more...]
Vuzix Smart Glasses Expand AR Surgical Product Presence to Support Shoulder, Knee and Spine Surgeries
Vuzix Smart Glasses Expand AR Surgical Product Presence to Support Shoulder, Knee and Spine Surgeries NextAR surgical AR platform developed by Medacta International receives CE marking for knee, shoulder and spine applications. NextAR surgical AR platform receives US Food and Drug … [Read more...]
Is Healium’s AR/VR Therapy Taking Stress Management to New Heights?
Is Healium’s AR/VR Therapy Taking Stress Management to New Heights? Are you sad, stressed, or worried? If so, you’re hardly alone in working on your stress management. The Covid-19 pandemic and the social isolation it produced have done a number on the nation’s mental health. In a December … [Read more...]
PureTech’s Video Game for ADHD Gets Big Series D Financing
PureTech's Video Game for ADHD Gets Big Series D Financing Day One increases term sheet ahead of expected IPO The maker of the first prescription video game treatment announced it received $110 million in Series D financing Wednesday. Akili’s EndeavorRx is an FDA-approved video game to improve … [Read more...]
The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study
The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study The prevalence of neurodevelopmental and psychiatric diagnoses (NPDs) in youth is increasing, and unhealthy physical … [Read more...]
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