Gaming for Graduates: Why Video Games Should be Played at University
GLASGOW, Scotland, Jan. 8, 2020 — Video games can be effective tools for developing important skills related to employability, according to a new book, Graduate Skills and Game-Based Learning. Counter to the prevailing notion that video games are a waste of time, or even harmful, author Dr Matthew Barr presents new research that suggests games may be used to improve students’ communication skills, adaptability, resourcefulness and even confidence. Graduate Skills and Game-Based Learning shows educators how video games may be utilized to develop skills that graduates may otherwise lack and explains why employers should take this idea seriously. The book also discusses the pitfalls associated with using video games in education, providing a balanced and objective view on this controversial topic.
About the book
“Graduate Skills and Game-Based Learning offers us a new tool for the heart and soul of graduate education, a tool for experimentation, risk-taking, creativity, and using failure as a form of learning. These are just the bits where we need the most help.” — James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Regents’ Professor, Arizona State University
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games including Portal 2, Borderlands 2, Lara Croft, Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by educators, students and game developers.
About the author
Dr Matthew Barr is a lecturer at the University of Glasgow, where he established the university’s first game studies course and was the founding editor of the peer reviewed student game studies journal, Press Start. He is currently based in the Centre for Computing Science Education, where he leads the Graduate Apprenticeship programme and is Co-Director of the University’s Games and Gaming Lab. Matt currently serves as Vice Chair of British DiGRA (the Digital Games Research Association) and is a Trustee and Director of the Scottish Game Developers Association. He also sits on the BAFTA Scotland Committee. Matt’s Super Mario Kart skills are superior to those of his brother, David.
Author website: https://www.matthewbarr.co.uk/book
Publisher website: https://www.palgrave.com/gb/book/9783030277857
To request a review copy: firstname.lastname@example.org