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Serious Play Wire

Latest news from the Serious Games industry

A newsletter for professionals who create or use game-based learning or simulations to improve training and education. We cover news and products for the whole industry, including military/govt, corporate, nonprofit, healthcare, higher ed and K12.

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How Gamification Could Fill the Corporate Learning Gap Created by COVID-19

If anyone needs proof that online learning is the hottest way to upskill or reskill, thanks to the protracted covid-19 crisis, it lies in the statistics from online learning platform coursera. Since mid-march 2020, coursera reported over 50 million course enrolments – an increase of 444% over the same period in 2019.

With multiple industries seeing no alternative but to furlough or even lay off staff, the pandemic forced an estimated 1.69 million people in the UK into unemployment. Some were studying to pass the time, no doubt, but most were likely boosting their skills in an attempt to stand out from the ever-growing crowd at interviews.

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