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Serious Play Wire

Latest news from the Serious Games industry

A newsletter for professionals who create or use game-based learning or simulations to improve training and education. We cover news and products for the whole industry, including military/govt, corporate, nonprofit, healthcare, higher ed and K12.

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Which Companies Are Leading the Game-based Learning Market?

Global Game-based Learning Market Analysis By Type, Application, Regions and Companies Forecast 2016-2027 is the latest publication of Read Market Research which evaluates and highlights market opportunities, challenges faced by the global market and provides several key information that is required for sound business decisions. The study provides information such as market trends, market drivers and challenges, market opportunities, investment analysis, key companies’ performance along with several other research pointers. The Global Game-based Learning Market showcases information of the following companies: LearningWare, BreakAway, Lumos Labs, PlayGen.com, Corporate Internet Games, Games2Train, HealthTap, RallyOn Inc, MAK Technologies, SCVNGR, SimuLearn, Will Interactive.

You can get free access to samples from the report here: www.readmarketresearch.com/sample-request/95992-global-game-based-learning-market

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Filed Under: K-12, News






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