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Serious Play Wire

Latest news from the Serious Games industry

A newsletter for professionals who create or use game-based learning or simulations to improve training and education. We cover news and products for the whole industry, including military/govt, corporate, nonprofit, healthcare, higher ed and K12.

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BOTHERED: WHO WILL BE THE GAMES CHANGER IN THE GAMING SIMULATOR MARKET

Simulation gaming basically an imitation and recreation of a real-life situation with advanced visualization technologies and software programming. Simulation games can be played with board games, computer assisted board games, or environments which are fully-computerized.

The Simulation & Gaming journal defines simulation gaming in a broader way. According to the journal, the simulation gaming comprises areas such as computerized simulation, gaming, simulation, internet simulation, simulation/gaming, educational games, serious games, e-games, video games, training games, internet games, policy exercises, planning exercises, day-in-the-life simulations, post-experience analysis, debriefing, modeling, analytic discussion, game theory, virtual reality, augmented reality, toys, playthings, education games, structured exercises, experiential learning, active learning, learning from experience, social impact games, edutainment, digital game-based learning, immersive learning, alternative purpose games, brain games, games for change, synthetic learning environments, games for good, and synthetic task environments.

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Filed Under: Design, News






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