
5 Reasons Video Games Should be more Widely Used in School
Video games are one of the most popular mediums of our times. One estimate shows that by 2025, the global gaming market will amount to US$268.8 billion annually – significantly higher than the $178 billion it is in 2021.
The use of video games in the classroom is nothing new. Many people who went to school in the 1970s through the 1990s may recall the iconic video game The Oregon Trail, which made its debut in a classroom in 1971.
Here are five reasons why I think video games should be used in every classroom.